Season 1
33 episodes · premiered Feb 10, 2023
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E1 The Color of the Sky in Your World
On the ten-year anniversary of Psychonauts, Double Fine veterans reflect back on the turbulent production. Tim decides it might be time to return to the Psychonauts universe...
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E2 Not in the Cards
The studio kicks off development of the Psychonauts VR game that will bridge the gap between the original Psychonauts and its sequel.
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E3 Awesome Toybox
Rhombus of Ruin gets a pair of new project leads. Tim invites his most trusted artists to the studio to help brainstorm for Psychonauts 2.
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E4 Bringing Back Psychonauts
The studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.
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E5 You’re Public Now
Psychonauts 2’s funding campaign is in full effect, but Double Fine finds itself confronting criticisms of previous projects in order to move forward.
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E6 Creative Promises
Tim and new lead designer Zak lock themselves in a conference room for months, attempting to define the gameplay and story of Psychonauts 2.
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E7 We’ll Know Where It Is
It's a surprising day at the studio as a beloved team member shares personal news.
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E8 A Couple Years of a Lot of Work
The Psychonauts 2 team staffs up with both veteran team members and new hires, while attempting to create a prototype of the game experience.
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E9 One Shot
Double Fine hires a rookie designer and longtime studio fan to kick off development of a new game level.
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E10 Bittersweet Gravity
James finds his footing with the team and Psychonauts 2's first mental landscape takes shape.
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E11 Not Doing the Typical
Despite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.
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E12 Amnesia Fortnight
It's time for Amnesia Fortnight, a two-week game jam meant to invigorate the studio.
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E13 I Made a Game
Leaders and team members reflect on the highs and lows of the most recent Amnesia Fortnight.
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E14 Surface Tension
Frustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.
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E15 Hard to Get Old
Tim celebrates his 50th birthday while publisher Starbreeze puts pressure on the team with an impending visit.
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E16 Written into a Corner
A new art director is hired to help smooth out the relationship between the art and design teams.
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E17 The Heart of Double Fine
Tim's reception of a major award is made bittersweet by the departure of a founding Double Finer.
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E18 What Good Looks Like
Following a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.
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E19 I Want More of That
A wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.
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E20 Brainstormed Out
Asif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.
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E21 Much More Drastic Things
With time and money running out, Zak struggles to find the path forward.
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E22 Quite an Adventure
The team is shattered and reformed just as they face an uphill battle with delivering their first playable demo for the public.
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E23 Always be Closing
Tim struggles to balance his new role as project leader amongst a team of strong personalities.
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E24 Best Teeth
The team wraps up their playable demo and has a blast showing the game off to the public for the first time.
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E25 A Different Beast
Tim steps up his involvement after some high profile exits from the studio, bringing major changes to the project.
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E26 The Amnesia Fortnight Movie
Amnesia Fortnight returns, calming tensions within the studio as everyone takes a much-needed break from Psychonauts.
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E27 Villians of Crunch Mode
Issues with the expanding schedule come to a head as the studio attempts to reconcile with its past participation in crunch culture.
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E28 You Have a Resume?
Fallout from the scheduling conflict results in more exits from the studio, but others continue to rise and fill leadership roles.
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E29 It’s Looking Grim
As pressure mounts to complete the game, a worldwide pandemic suddenly changes everything.
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E30 Time Away
The team adjusts to working from home during the pandemic, pushing the release date out even further.
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E31 Making the Best of It
Intense political happenings, raging wildfires and general unrest cast a dark shadow over the studio as they struggle to finish Psychonauts 2.
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E32 The Journey They’ve Been On
The team pushes closer to Psychonauts 2’s release, fighting to remain true to Double Fine’s values.
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E33 We Wrote It Down
Double Fine reflects on the launch of Psychonauts 2 and the PsychOdyssey documentary series while looking to the future and a return to smaller projects.