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E1 Dawn of the Meka: Part 1
Dark Lord Voidus finds a new source of power: the Meka Artifacts.
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E2 Dawn of the Meka: Part 2
Powered by the Meka Artifacts, the Darkan access Omega-level power.
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E3 The First Beacon
Trek needs to activate a beacon to call the Meka Rock Knight, but the beacon can also turn the ground into quicksand.
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E4 Cliffhanger
Trek and Eron try to activate the next beacon on top of a mountain, but Rock Gormiti doesn't climb.
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E5 Deep Trouble
Eager to activate the third beacon, Riff rushes into the deepest mines of Gorm alongside Trek and traps them inside.
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E6 Solid as a Rock
When his friends are attacked during the Meka Trial Arena, Trek has to choose between saving them and saving the world.
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E7 Rockies United
The heroes must dodge giant boulders and face Omega Gredd to get the Meka Artifact from the Darkans.
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E8 Brain vs. Brawn
Riff rushes to start the Meka Rock Beacons and falls into Xathor's trap.
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E9 Fire and Fear
The next beacon is hidden in the Fire Pits, home to the terrifying Morkogons, but Riff doesn't seem to be afraid of them.
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E10 A Blast of Hot Air
Riff wants to activate the last beacon alone; Eron is determined to make his last quest fun.
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E11 Riff Under Fire
Riff faces the most obnoxious of all Meka Kinghts, Nukleor; Riff tries to control his rage.
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E12 Surrounded by Evil
Xathor uses Omega Power to multiply himself and attack the heroes from all angles.
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E13 Voidus Rising
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E14 Gorm With the Wind
Eron insists that his quest has to be the funniest and activates the beacon's defenses.
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E15 Wind Wiped!
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E16 Out of Order
Riff calls Vulkan, the magma-powered Gormiti, to face Kratus, the energy vampire.
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E17 The Windy Way
Eron faces Cosmyr, the Meka Knight, in the Trial Arena; despite his cute appearance, Cosmyr is an incredible opponent.
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E18 Catch the Wind
A piece of the Wind Meka Artifact's crystal speeds away, the most important game of catch begins.
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E19 Cold as Ice
Cryptus uses his portals to launch sneak attacks on our heroes from all sides; Ikor must become a true master of the ice.
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E20 The Final Curse
Ikor's quest propels him and Riff at the bottom of the Cursed Ice Valley; They have to escape it before it explodes.
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E21 Portals of Chaos
When one of Cryptus' portals touches the third Ice Beacon, it triggers an energy blast that swaps everyone's powers.
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E22 No Laughing Matter
Ikor's only chance to beat the Meka Knight Kyonos' ultimate techniques may well be Eron's silliness.
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E23 Alone Together
Ikor and Trityon, Lord of the Ice Gormiti, need to find a way to beat Cryptus and power down the last Meka Artifact.
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E24 The Dark Fortress
Four young heroes from the Gormiti world face dark enemies awakened by a prophecy.
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E25 The Dark Fortress
Four young heroes from the Gormiti world face dark enemies awakened by a prophecy.
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E26 The Dark Fortress
Four young heroes from the Gormiti world face dark enemies awakened by a prophecy.