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E1 XIV
Jack comes upon a monkey-man and agrees to train his tribe in the ways of defending themselves if the monkey-man teaches him how to "jump good".
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E2 XV
Three short stories: Jack vs. the Worm: Jack confronts a two-headed riddling serpent who will grant him his wish if he can answer their questions; The Metal-Eaters: Jack confronts a family that feed on metal and eat Jack's sword; Jack, the Gargoyle and the Fairy: Jack tries to rescue a wish-granting fairy from a gargoyle so that she may grant his wish to return home.
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E3 XVI
Jack is kidnapped and placed in a chain gang of warriors chosen to battle in front of a coliseum audience against the Dome of Doom's Champions.
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E4 XVII
The Scotsman needs Jack's help to save his kidnapped wife. But this woman is hardly the distressed damsel the Scotsman makes her out to be.
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E5 XVIII
Jack goes from destroyed village to another looking for those responsible, only to find the destruction was commissioned by Aku.
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E6 XIX
Jack comes upon ruins of a village and realizes it is his home. He then reflects on the past when he was a young boy.
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E7 XX
Jack travels vertically up a mountain with three monks to witness the magic of the mountain only to have the power of the mountain save his very life.
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E8 XXI
When a flatulent dragon begins stinking out an entire village. Jack slays the beast and ventures inside it to cure to source of its bellyache.
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E9 XXII
Aku hires the best hunters in the galaxy to track down the most elusive of prey - Samurai Jack.
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E10 XXIII
Aku sends out Demongo, the soul collector, to destroy Jack. Now Jack must fight all the mighty warrior souls that Demongo has collected.
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E11 XXIV
When Jack has his sword and clothing stolen, he must give chase to a white rabbit who took them while trying to maintain his modesty.
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E12 XXV
Jack comes upon a battle where a mere 300 men are fighting a vast, unending army of robots and their evil robotic leader.
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E13 XXVI
When a band of bikes mow over Jack's sandals, he goes on a hunt for the perfect footwear.