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E1 Superbar
The Warden builds a bar inside Superjail so he can ask Alice out on a date.
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E2 Combaticus
The Warden and his staff unearth an ancient fighting arena.
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E3 Ladies Night
A female prison ship crash-lands at Superjail.
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E4 Cold-Blooded
A new prisoner has Superjail on edge.
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E5 Don't Be a Negaton
The Warden invites a motivational speaker to Superjail.
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E6 Terrorarium
The Warden holds a science fair.
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E7 Mr. Grumpy-Pants
The inmates discover a little girl inside Superjail.
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E8 Dream Machine
The Warden tries to stop a riot by monitoring the inmates' dreams.
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E9 Time-Police (1)
The Warden is put on trial for his future crimes.
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E10 Time-Police (2)
With the Warden missing, the Superjail staff tries to make it in the real world.